Dead Island is one of those games that you just want to keep
playing a little more, and a little more, and a little more...
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But the combat is visceral and exciting. Once you get the
basics of combat down and find yourself a hearty weapon, the thrill of killing
hordes of zombies is undeniable. A well-timed expertly aimed swing of a sharp
blade can decapitate a zombie instantly. A savage swing of a blunt instrument
can reduce an enemy's bowling arm to a floppy, useless appendage. And as your
character is upgraded, you can unlock a head stomp that will kill any
knocked-down foe, even "special" zombies.
Add in modified weaponry with fire and electrical upgrades,
and cruise around with a full four-player team? You're in for a night of a fun,
unstoppable zombie smackdown rampage.
And it looks great! There's an impressive number of
character models. That's not to say you won't occasionally see two identical
brain-biters charging at you, but there is a very nice variety of zombies and
survivors. And thanks to the first-person perspective, the models are huge and
all the bloody details look fantastic in high definition! And while the main characters
have personalities composed of tired clichés, their visual design is top-notch,
each looking distinct and unique to the game. Too bad they don't offer some
different outfits; zombie killing is always more exciting with a little
dress-up.
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I wish there were some more hand-to-hand fighting techniques,
though it would sacrifice some of the realism if you were busting out wrestling
moves on zombies ala Dead Rising. One character, Sam, has a Charge move, which
essentially knocks over anybody he runs into. But otherwise, if you're without
a weapon you can punch zombies with your bare fists or you can kick them for
minor damage. Kicking can knockdown most enemies, and they'll take more damage
while on the ground (more importantly, they can't fight back until they return
to their feet). One thing you have to be extremely aware of: your stamina. If
you played the game upon release, kicking took no stamina, so you always had
that as a last resort when you tire yourself from swinging your giant axe
around. But the developers have since patched the game making kicks use
stamina, like everything else.
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And I'm not sure I've played a game with less penalty for
dying. You do lose some of your money... five or ten percent, maybe? But you'll
regain that after looting a few corpses. And you'll usually start within about
30 feet of where you died (Unless you're wandering... I've noticed that if I've
veered away from the course of an active quest, my respawn will be a lot closer
to the quest objective than I was). You won't loses your inventory, and slain
enemies are still dead. It's quite generous and helps keep the fun going. No
rage-quitting here.
The game is absolutely meant to be played co-op. It's much
more fun and exciting to have help around, and even some impromptu zombie-killing
competitions. And since the cutscenes all involve the entire group, it makes
more sense if you're actually playing with a full crew (NPCs also refer to you
in the plural sense). What's impressive is that you're given free reign around
the very large maps. You're limited to being in the same area map (such as Act
1's resort area, or Act 3's jungle setting) as the host, but these things are
huge! Everyone can be off completing separate quests, or teaming up to power
through them one-at-a-time. The only time you need to all be together is to
fast travel to other locations, to enter buildings/sewers that have their own
play area, and at certain points in main storyline quests. But don't believe
the original packaging... this game is online (or system link) co-op only. No
local co-op options, which is really disappointing. This game is best shared
with a buddy.
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The missions are limited in scope, almost all are fetch quests, with a few escort or clear-the-area missions thrown in for good measure. But the size of the five maps gives you a good variety to travel around, even if you are doing essentially the same things over and over.
There is a strange decision to make the "storage locker" be a character that's heavily involved in the storyline. At times, she's off being part of a mission, meaning you have no access to your storage! You won't even meet up with her until the end of Act 1, which is several hours into the game. So, if you're on a second playthrough, you can't access your saved loot until you reach that point of the game. Bizarre choice.
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Overall, I had an incredibly fun time with this game, so it
deserves my highest recommendation. I played so much of it when it came out, I
had to stop myself to give other games a chance. And when I recently got into
it again, to join a friend on his playthough, it quickly became an obsession
again. I can't wait until they make the sequel!
4 out of 4 stars.
Recommended for: everyone not put off by graphic head-splitting
zombie violence.
Franchise fixes: Couch co-op would be nice. Customizable
characters would be a huge bonus. More weapon mods, with power ratings listed
on the description. Just more of everything would make it a bigger and better
game. And I'd like to see a scenery change so this island doesn't just get
rehashed.
Achievements/In-Game Rewards - I got the full 1000 core
achievement points for this game, thanks to a fun list. A bit of grinding is
offset by a variety of specific tasks, such as setting 10 zombies on fire at
once, or getting 10 headshots in a row. Apart from the regular RPG-type
upgrades, there's not much else as far as in-game rewards.
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