I'm not a
big fan of simulation driving games. I look for more outlandishness in my
car-based gaming: arcade-style driving, taking corners at crazy sideways
angles, smashing opponents out of the way, and Frenchmen surrendering as I careen
into them. The Forza series is none of that, and I've always shied from the
franchise because of it. I did play Forza 4, because I'd always heard about the
quality of the series, so I thought perhaps it was enough to get me into a game
type that always eluded my interest. I was wrong. I found it dull, and an
extreme chore to play race after race. I'm just not into cars, and driving
faithful recreations of them is a bland proposition. I left the game
unfinished, with no desire to ever return.
So, a year
later, when Forza Horizon came out, I was wary. It was touted as a more
arcade-style entry to the series, but I was still haunted by the previous game
that nearly broke my spirits. But, I play damn near everything, so Horizon was
given a shot. And I'll be damned, I like it a lot.
I had
learned from my previous Forza experience, and so I immediately stripped away
most of the hand-holding driving assists. This not only gave me more money for
my performance, but it also made me feel like I'm in actual control of my
driving. It's such an odd thing... these assists are for players (like myself)
that aren't into driving games and as such don't have many skills, and yet
instead of enhancing the experience, they really hinder it for me. I even
turned off the rewind feature, and only regretted not having it once: Racing
for my final rival's car around the entire length of the city, I totally missed
a couple turns and had to stop and circle around. A better on-screen GPS would
have been helpful.
The open
world style really fits this game. I hardly ever used the fast travel system
for two reasons: One, most of the fast-travel locations (the exception being
the festival headquarters in the center of the map) cost in-game currency which
was better spent on new cars. And two, the driving was just fun. I wasn't just
driving from race to race, hurrying the game along. I highly enjoyed just
driving around, whether it was searching for collectables, starting impromptu
races with other circuit rivals, or simply enjoying the speed. I can find fault
with the map, however... on either side of the city there are dead-end sections
that require a long drive in to explore. They really should have added a second
road (or more) out of those areas. As they were, I avoided going there until
there was a event I had to complete.
I'm hesitant
to say there's a story to the game, because there isn't. You're a nobody who
enters a racing tournament, determined to make it to the top. A literal nobody:
Generic White Dude in a Blank T-Shirt without any dialog (that I recall). Not
sure why they even bothered making a character model for him. Although you only
see him a handful of times, a create-a-character option would have been nice. The
only other characters in the game are the flirty Festival Coordinator, who lets
you know about new events as they become available, and a new rival for each
level of the Festival. These rivals have about three saying that they'll rotate
through when they trash talk you at the beginning of the each race. Why the developers
couldn't just come up a dozen lines for each so you could have unique oh-snap-wannabe
dialog for each race. A bit lazy, I guess. But I always race to blaring music,
so I paid little attention to their blather anyway.
It is a bit
disappointing that the online multiplayer is totally segregated from the main
campaign; you even have to rank up and earn cars separately. I'd hope you could
have had friends driving around in your city with you, much like Test Drive
Unlimited. But the multiplayer modes are fun, as I enjoyed the crazier ones.
The king of the hill game where a dozen cars are flying through the air and
sliding around a bumpy open field trying to tag the leader car = awesome
mayhem.
Overall,
this was a terrific arcadey racer that really found a place in my heart. What
would the hardcore Forza fan think of it? Probably not as much, since it seems
to violate a lot of what that series is known for. It's an odd thing: The Forza
name put it on a lot more radars than a new IP would have, but it also brought
with it the baggage of the series at probably turned away many of those this
title is actually geared towards.
3.5 out of 4
Stars
Franchise
Fixes: I'd like a sequel that not only eliminates dead-end sections of the map,
but also opens every space. No more unsmashable fences keeping you from making
your own shortcut as you're exploring. Also, integrating the multiplayer
features would be great... as long as they don't become necessary to enjoy the
full game.
Achievements/In-Game
Rewards: It's a racing game, so you're pretty much rewarded with cars whenever
you do stuff. I would have preferred a bit of dress-up for my character, but
since you hardly see him it wouldn't have done much good anyway. The
achievement list is pretty standard fare, awarding you points pretty steadily as
you rank up and complete tasks.
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